Building a Clojurescript game (POC)
Let us implement a board game in ClojureScript, a functional programming language transpiling to JS, from the game rules to graphics to AI (part 2).
Let us implement a board game in ClojureScript, a functional programming language transpiling to JS, from the game rules to graphics to AI (part 2).
Let us implement a board game in ClojureScript, a functional programming language transpiling to JS, from the game rules to graphics to AI (part 1).
QuickCheck’s generators can be leveraged for other purposes than just Property Based Testing. Let’s embrace the absurd world of generating random stuff!
After having spent the last three posts exploring how to implement our own QuickCheck, the goal of the next two posts will be to play with it, to test and di...
In the previous posts, we started to implement our own QuickCheck in Haskell, which we named RapidCheck, based on the original publication on QuickCheck.
In the previous post, we started to build our own QuickCheck implementation in Haskell, which we named RapidCheck. We went over the basic concepts needed to ...